﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace DesignPattern.FlyweightPattern
{
    //不共享的
    public class UnSharedConcreteFlyweight : Flyweight
    {
        public override void Operation(int extrinsicstate)
        {
            Console.WriteLine("不共享的Flyweight:"+extrinsicstate);
        }
    }
}
